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		<title>The Codevember</title>
		<link>https://codevember.org/projects/the-codevember/</link>
					<comments>https://codevember.org/projects/the-codevember/#respond</comments>
		
		<dc:creator><![CDATA[Mat Schlenker]]></dc:creator>
		<pubDate>Fri, 12 Apr 2019 18:59:40 +0000</pubDate>
				<guid isPermaLink="false">http://codevember.org/?post_type=cv_project&#038;p=52</guid>

					<description><![CDATA[Find more about our story and our vision within our article &#8220;How it all began&#8221;. This is our collection of previous and upcoming Codevember projects. Drop us an email if you&#8217;re interested in more information. Our Codevembers 2023 &#8211; Codevember X: 10 years anniversary (hosted by AI Xpress Böblingen) 2022 &#8211; Codevember IX: Mixed projects, [&#8230;]]]></description>
		
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		<title>Word Portrait</title>
		<link>https://codevember.org/projects/artwork/</link>
					<comments>https://codevember.org/projects/artwork/#respond</comments>
		
		<dc:creator><![CDATA[Christoph Kreisl]]></dc:creator>
		<pubDate>Thu, 09 Apr 2020 19:11:48 +0000</pubDate>
				<guid isPermaLink="false">http://codevember.org/?post_type=cv_project&#038;p=16</guid>

					<description><![CDATA[something else]]></description>
		
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		<title>Codevember II: FingerFinger Revolution</title>
		<link>https://codevember.org/projects/codevember-ii-fingerfinger-revolution/</link>
					<comments>https://codevember.org/projects/codevember-ii-fingerfinger-revolution/#respond</comments>
		
		<dc:creator><![CDATA[Benedikt Beuttler]]></dc:creator>
		<pubDate>Fri, 10 Apr 2020 10:00:09 +0000</pubDate>
				<guid isPermaLink="false">http://codevember.org/?post_type=cv_project&#038;p=83</guid>

					<description><![CDATA[&#8220;FingerFinger Revolution&#8221; is an addictive, 8-bit-style arcade game that focuses on quick and short sessions. Improve your speed and accuracy to get the best highscore. Many achievements are implemented to further improve the fun and replayability of the game. The Project Pitch In &#8220;FingerFinger Revolution&#8221; you have to be swift and accurate. White circles appear [&#8230;]]]></description>
		
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		<title>Codevember VI: Underwatch</title>
		<link>https://codevember.org/projects/codevember-vi-underwatch/</link>
					<comments>https://codevember.org/projects/codevember-vi-underwatch/#respond</comments>
		
		<dc:creator><![CDATA[Mat Schlenker]]></dc:creator>
		<pubDate>Fri, 10 Apr 2020 13:11:54 +0000</pubDate>
				<guid isPermaLink="false">http://codevember.org/?post_type=cv_project&#038;p=86</guid>

					<description><![CDATA[As every November we meet up for our annual Codevember and try to create a game, application or art project on a single weekend. This year the team was quite small and it took us more time than usual. However, we&#8217;re quite proud of the outcome. We proudly present this year&#8217;s project: Underwatch &#160; Note: [&#8230;]]]></description>
		
					<wfw:commentRss>https://codevember.org/projects/codevember-vi-underwatch/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Explorer of Monte-Carlo based Algorithms</title>
		<link>https://codevember.org/projects/explorer-of-monte-carlo-based-algorithms/</link>
					<comments>https://codevember.org/projects/explorer-of-monte-carlo-based-algorithms/#respond</comments>
		
		<dc:creator><![CDATA[Christoph Kreisl]]></dc:creator>
		<pubDate>Wed, 02 Sep 2020 17:34:45 +0000</pubDate>
				<guid isPermaLink="false">http://codevember.org/?post_type=cv_project&#038;p=318</guid>

					<description><![CDATA[Explorer of Monte-Carlo based Algorithms can be used to explore, analyze or debug path tracing algorithms based on Monte Carlo Integration. Update 2021 EMCA has been accepted and published officially at VMV 2021: https://diglib.eg.org/handle/10.2312/vmv20211377 @inproceedings {10.2312:vmv.20211377, booktitle = {Vision, Modeling, and Visualization}, editor = {Andres, Bjoern and Campen, Marcel and Sedlmair, Michael}, title = {{EMCA: [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Codevember III: Sheep Me Home</title>
		<link>https://codevember.org/projects/codevember-iii-sheep-me-home/</link>
					<comments>https://codevember.org/projects/codevember-iii-sheep-me-home/#respond</comments>
		
		<dc:creator><![CDATA[Benedikt Beuttler]]></dc:creator>
		<pubDate>Thu, 22 Jul 2021 10:31:09 +0000</pubDate>
				<guid isPermaLink="false">http://codevember.org/?post_type=cv_project&#038;p=81</guid>

					<description><![CDATA[Sheep Me Home is a stylized puzzle game. Increase your puzzle-solving skills with this fun and easy to understand game. Get it for your mobile devices now: The Project Pitch In Sheep Me Home you have to bring Whooley back to its barn. Show Whooley the right way to maneuver past obstacles on the way [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Designing and Building a Macro Pad</title>
		<link>https://codevember.org/projects/designing-and-building-a-macro-pad/</link>
					<comments>https://codevember.org/projects/designing-and-building-a-macro-pad/#respond</comments>
		
		<dc:creator><![CDATA[Patrick Schulz]]></dc:creator>
		<pubDate>Thu, 03 Mar 2022 15:30:45 +0000</pubDate>
				<guid isPermaLink="false">https://codevember.org/?post_type=cv_project&#038;p=769</guid>

					<description><![CDATA[Vim, Visual Studio, Visual Studio Code, Windows Powertools &#8211; I&#8217;m daily using a bunch of feature rich software. And everyone who once used Vim (or Emacs) knows there sometimes is no way around keyboard shortcuts! Or is there? Today I like to talk about the details of designing and building a macropad. &#160; Keyboard Shortcuts [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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