Author page of Benedikt Beuttler
Interested in coding, ui/ux, audio production and game development. Besides working on my PhD and Codevember e.V., I am part of TIL GmbH. We developed and released "Prosodiya" (prosodiya.de) - an educational game for children!
Blog content of this author
on February 21, 2023
by
Benedikt Beuttler
This year’s Codevember IX hackathon was an unforgettable experience! The event was hosted by AI Xpress in Boeblingen, the location is simply awesome for tech enthusiasts.
Our Codevember IX weekend was running from Friday until Sunday. We were thrilled to meet old study colleagues from around Germany and even the Czech Republic. This year’s event was a bit special, since we had our first non-digital project by pitching a self-made board game. Other projects focused on creating a 2D game in Unity, 3D modeling and printing analog gaming figures, and further developing our daily used Telegram bot written in Python. Overall it was great to reconnect with friends, and have a fantastic time building and developing together.
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Projects of this author
on March 3, 2022
by
Benedikt Beuttler
Vim, Visual Studio, Visual Studio Code, Windows Powertools – I’m daily using a bunch of feature rich software. And everyone who once used Vim (or Emacs) knows there sometimes is no way around keyboard shortcuts! Or is there? Today I like to talk about the details of designing and building a macropad.
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on July 22, 2021
by
Benedikt Beuttler
Sheep Me Home is a stylized puzzle game. Increase your puzzle-solving skills with this fun and easy to understand game.
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on September 2, 2020
by
Benedikt Beuttler
Explorer of Monte-Carlo based Algorithms can be used to explore, analyze or debug path tracing algorithms based on Monte Carlo Integration.
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on April 10, 2020
by
Benedikt Beuttler
As every November we meet up for our annual Codevember and try to create a game, application or art project on a single weekend. This year the team was quite small and it took us more time than usual. However, we’re quite proud of the outcome. We proudly present this year’s project: Underwatch
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on
by
Benedikt Beuttler
“FingerFinger Revolution” is an addictive, 8-bit-style arcade game that focuses on quick and short sessions. Improve your speed and accuracy to get the best highscore. Many achievements are implemented to further improve the fun and replayability of the game.
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on April 9, 2020
by
Benedikt Beuttler
A picture is worth a thousand words. Reviving an old Computer Vision University project called Word Portrait (Artwork).
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on April 12, 2019
by
Benedikt Beuttler
Find more about our story and our vision within our article “How it all began”.
This is our collection of previous and upcoming Codevember projects. Drop us an email if you’re interested in more information or got ideas or plans.
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