Author page of Benedikt Beuttler

Interested in coding, ui/ux, audio production and game development. Besides working on my PhD and Codevember e.V., I am part of TIL GmbH. We developed and released "Prosodiya" (prosodiya.de) - an educational game for children!

Blog content of this author

Hackathon turns Eduthon | CV-supported Event 2024

Codevember e.V. is teaming up with the Institute of Computer Science at the Ludwigsburg University of Education for a Eduthon event on June 14th-16th. This collaborative event is all about hacking, gaming, and learning. Whether you’re into coding, game development, or just passionate about education technology, this event has something for everyone.

An Eduthon is a marathon event where educators, developers, and students come together to create innovative educational technologies. It’s a blend of hackathon and educational contents, focusing on developing creative solutions for the future of classrooms.

This year’s Eduthon theme is “Game-Based Learning.” It’s all about exploring how games can revolutionize education by making learning fun and engaging. However, participants can work on any projects they want.

We as Codevember e.V. bring experience in organizing such events and mentoring participants. Our team is ready to support both new and experienced participants with hands-on approach, mentorship sessions, and technical guidance.

For more details and conditions of participation, check out the Eduthon page.

Codevember X: Hardware, Creativity and Music

Our 10th Codevember hackathon has arrived and it was a blast! The event was again hosted by the incredible AI Xpress in Boeblingen (https://aixpress.io/), supporting us with drinks, techs, their makerspace and tools we needed for a successful hackathon.

After kicking off the event on Thursday evening with pitching our ideas and projects to our peers, we started onsite at the AI Xpress on Friday morning. With at least 5 different projects in mind, we started scouting, preparing and brainstorming right away. Some of the project included …

  • a DIY approach and implementation for a cat surveillance system at home
  • a 2023 escape-game advent calender
  • a third-person shooter with gravity and time manipulation, written in Unity
  • a RaspberryPi-based music sample looper
  • Telegram bot maintenance and improvment (again)
  • manual development of analog pictures

On Saturday we held our annual general meeting for Codevember e.V. and afterwards presented the progress of our projects. As always we had a great time catching up and talking about life, work, different projects and new interests.

We owe a huge thank you to AI Xpress for sponsoring the event and providing the perfect location for Codevember X 2023. Go check out their events at https://aixpress.io/events.

Codevember IX: A Weekend of Innovation, Creativity and Fun

This year’s Codevember IX hackathon was an unforgettable experience! The event was hosted by AI Xpress in Boeblingen, the location is simply awesome for tech enthusiasts.

Our Codevember IX weekend was running from Friday until Sunday. We were thrilled to meet old study colleagues from around Germany and even the Czech Republic. This year’s event was a bit special, since we had our first non-digital project by pitching a self-made board game. Other projects focused on creating a 2D game in Unity, 3D modeling and printing analog gaming figures, and further developing our daily used Telegram bot written in Python. Overall it was great to reconnect with friends, and have a fantastic time building and developing together.

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Codevember VI: Underwatch

As every November we meet up for our annual Codevember and try to create a game, application or art project on a single weekend. This year the team was quite small and it took us more time than usual. However, we’re quite proud of the outcome. We proudly present this year’s project: Underwatch

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Codevember II: FingerFinger Revolution

“FingerFinger Revolution” is an addictive, 8-bit-style arcade game that focuses on quick and short sessions. Improve your speed and accuracy to get the best highscore. Many achievements are implemented to further improve the fun and replayability of the game.

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Projects of this author

Codevember VI: Underwatch

As every November we meet up for our annual Codevember and try to create a game, application or art project on a single weekend. This year the team was quite small and it took us more time than usual. However, we’re quite proud of the outcome. We proudly present this year’s project: Underwatch

See full project…

Codevember II: FingerFinger Revolution

“FingerFinger Revolution” is an addictive, 8-bit-style arcade game that focuses on quick and short sessions. Improve your speed and accuracy to get the best highscore. Many achievements are implemented to further improve the fun and replayability of the game.

See full project…