Author page of Christoph Kreisl

Hi! I'm better known as c0opa. I'm deeply interested in the automation of processes and the implementation of CI/CD methodologies, with a focus on utilizing Jenkins, Java, Groovy, and Python as my go-to scripting language. Additionally, I possess a keen interest in data engineering and visualization. Moreover, I have a particular fascination with 3D rendering using C++.

Blog content of this author

Codevember IX: A Weekend of Innovation and Creativity

This year’s Codevember IX hackathon was an unforgettable experience! The event was hosted by AI Xpress in Boeblingen, the location is simply awesome for tech enthusiasts.

Our Codevember IX weekend was running from Friday until Sunday. We were thrilled to meet old study colleagues from around Germany and even the Czech Republic. This year’s event was a bit special, since we had our first non-digital project by pitching a self-made board game. Other projects focused on creating a 2D game in Unity, 3D modeling and printing analog gaming figures, and further developing our daily used Telegram bot written in Python. Overall it was great to reconnect with friends, and have a fantastic time building and developing together.

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Automating Telegram Games

We all know the feeling when someone breaks your hard-earned highscore as if it was nothing. In this blog post, I want to show you how you can hack the game logic of the popular Telegram game ‘Lumberjack’ using Python and be the best among your friends for good.

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Projects of this author

Designing and Building a Macro Pad

Vim, Visual Studio, Visual Studio Code, Windows Powertools – I’m daily using a bunch of feature rich software. And everyone who once used Vim (or Emacs) knows there sometimes is no way around keyboard shortcuts! Or is there? Today I like to talk about the details of designing and building a macropad.

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Codevember VI: Underwatch

As every November we meet up for our annual Codevember and try to create a game, application or art project on a single weekend. This year the team was quite small and it took us more time than usual. However, we’re quite proud of the outcome. We proudly present this year’s project: Underwatch

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