Everybody knows it: You’re starting a game or project in your spare time or in a game jam and then the time runs out or the jam finishes, but the project doesn’t. Nevertheless, the project keeps popping up in your head every now and then… Now is the time to grab out one of your old projects and push it at least to an alpha or beta prototype!Read full article…
Author page of schlenger
Blog content of this author
This year was quite a mess with a lot of stuff that happened which led to a felt state of complete chaos. But as in every case: from chaos arises new order. While we had some trouble with the economy and the health systems and a lot of challenges to handle, the COVID-19 pandemic also triggered a lot of changes in social and political aspects: A lot of conservative pattern and habits were questioned and partly dissolved. We had the chance to experience change in places where we didn’t expect it and (sadly) also to wait for the change which never happened.Read full article…
This is what this idea was all about: In Tübingen, a small university town in the south of Germany, a few people and friends were blocking one weekend for a project which was beyond the everyday coding and studying routine and activities.
We all have been passionate programmers or, if not, have been passionate about something else. Sadly, often in life the daily routine and the things you like don’t allow the freedom to free your mind and play around with them – or they don’t go hand and hand at all. With this in mind, we tried to start the Codevember project. In the beginning in 2014 it was only one day – blocked for a project we would love to do and we’ve been passionate about. We soon realized that one day wasn’t enough at all to find a idea, choose a coding environment and frameworks, set them up and finish the project. However, we’ve learned a lot and decided to catch up every year in November from then. The Codevember rose and quickly became a mixture between an annual reunion and a playground for ideas and coding skills.Read full article…
This was the day our first prototype launched.
Projects of this author
As every November we meet up for our annual Codevember and try to create a game, application or art project on a single weekend. This year the team was quite small and it took us more time than usual. However, we’re quite proud of the outcome. We proudly present this year’s project: Underwatch
Find more about our story and our vision within our article “How it all began”.
This is our collection of previous and upcoming Codevember projects. Drop us an email if you’re interested in more information or got ideas or plans.