Author page of Mat Schlenker

Hi, I'm mat! A passionate software developer that loves the tiny details and a perfect working flow (or flowing work). My main topics are app development, web development and games. I have a passion for creating games in Unity, the outdoors, taking photos as well as playing around with some creative stuff.

Blog content of this author

Codevember IX: A Weekend of Innovation, Creativity and Fun

This year’s Codevember IX hackathon was an unforgettable experience! The event was hosted by AI Xpress in Boeblingen, the location is simply awesome for tech enthusiasts.

Our Codevember IX weekend was running from Friday until Sunday. We were thrilled to meet old study colleagues from around Germany and even the Czech Republic. This year’s event was a bit special, since we had our first non-digital project by pitching a self-made board game. Other projects focused on creating a 2D game in Unity, 3D modeling and printing analog gaming figures, and further developing our daily used Telegram bot written in Python. Overall it was great to reconnect with friends, and have a fantastic time building and developing together.

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Paraspace: Interaction on a new Level

Paraspace is an easily deployable, open-source framework that allows highly interactive installations and performances for e.g. artists and companies.

What’s Paraspace?

Paraspace is a framework which, once deployed, can be used as a tool to provide a broad set of interactions between an artist or installation and visitors. Basically, it’s a server that provides an interface to configure various views for providing information without reloading. In addition, interaction modules such as slider or trigger-buttons are possible which can be linked with a specified output source on the performer side (MIDI, OSC or logging). The whole system is very modular and can easily be adjusted and extended according to your needs.

Well, this is still quite abstract, isn’t it? Let’s dive deeper into some examples.

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Finish **it! Jam // January 2021

Everybody knows it: You’re starting a game or project in your spare time or in a game jam and then the time runs out or the jam finishes, but the project doesn’t. Nevertheless, the project keeps popping up in your head every now and then… Now is the time to grab out one of your old projects and push it at least to an alpha or beta prototype!

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The Codevember 2020

This year was quite a mess with a lot of stuff that happened which led to a felt state of complete chaos. But as in every case: from chaos arises new order. While we had some trouble with the economy and the health systems and a lot of challenges to handle, the COVID-19 pandemic also triggered a lot of changes in social and political aspects: A lot of conservative pattern and habits were questioned and partly dissolved. We had the chance to experience change in places where we didn’t expect it and (sadly) also to wait for the change which never happened.

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Codevember VI: Underwatch

As every November we meet up for our annual Codevember and try to create a game, application or art project on a single weekend. This year the team was quite small and it took us more time than usual. However, we’re quite proud of the outcome. We proudly present this year’s project: Underwatch

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How it all began

This is what this idea was all about: In Tübingen, a small university town in the south of Germany, a few people and friends were blocking one weekend for a project which was beyond the everyday coding and studying routine and activities.

Our Story

We all have been passionate programmers or, if not, have been passionate about something else. Sadly, often in life the daily routine and the things you like don’t allow the freedom to free your mind and play around with them – or they don’t go hand in hand at all. With this in mind, we tried to start the Codevember project. In the beginning of 2014 it was only one day – blocked for a project we would love to do and we’ve been passionate about. We soon realized that one day wasn’t enough at all to find a idea, choose a coding environment and frameworks, set them up and finish the project. However, we’ve learned a lot and decided to catch up every year in November from then. The Codevember rose and quickly became a mixture between an annual reunion and a playground for ideas and coding skills. 

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Hello world!

This was the day our first prototype launched.

 

Projects of this author

Codevember VI: Underwatch

As every November we meet up for our annual Codevember and try to create a game, application or art project on a single weekend. This year the team was quite small and it took us more time than usual. However, we’re quite proud of the outcome. We proudly present this year’s project: Underwatch

See full project…